Trent Pehrson
An Idrani card game using Sipokhi glyphs
Explore the Exhibit About This Exhibit About the Artist
At its core, the Card Game project explores the space between art object, game, and designed system. The
finished cards are simultaneously illustrations, physical artifacts, components of gameplay, and
expressions of an underlying language and cultural schema. Their development was an iterative process in
which aesthetics and mechanics cyclically influenced one another, allowing new games and new
possibilities
to emerge from the same foundational theory and set of visual elements.
The games developed from the cards are also part of the artistic process rather than simply their
intended application. Different games—including Cosmic Ladder, Spiral Shell, Big
Bang,
Best Palace, and Path—served as experiments for discovering what the cards can do and how
their underlying relationships can be manipulated.
The project also explores how relationships between people and cultural expressions can emerge through
gameplay. The early studies, prototypes, printing plates, substrate experiments, and finished cards
presented here document that evolution from an initial visual idea into a functioning, adaptable game
system.